--> Nodwin brands want a timeshare in consumers’ mindshare: Akshat Rathee

Nodwin brands want a timeshare in consumers’ mindshare: Akshat Rathee

Akshat Rathee, Co-Founder and Managing Director of Nodwin Gaming, spoke to e4m on relevance of the Global South, the focus on brand building and integration of multiple touchpoints 

by Shantanu David
Published - July 12, 2024
5 minutes To Read
Nodwin brands want a timeshare in consumers’ mindshare: Akshat Rathee

While Nodwin Gaming first started as an esports and gaming platform, with the passage of 10 years, a global pandemic that saw a paradigm shift in media consumption habits, and a series of dynamic partnerships and acquisitions, it now wants “a timeshare of your mind share,” shared Akshat Rathee, Co-Founder and Managing Director of Nodwin Gaming and a slew of sister concerns.

With a spate of acquisitions, including OML's Live IPs such as NH7Weekender, Comic Con, eSports firm Ninja Global, and marketing firm Publishme, among others, as well as investments in media arms like Rusk Media, Wings, Branded Singapore and other properties, Nodwin Gaming has transferred into a “house of brands”.

Target Audience

“We are not a platform, like Netflix, Loco, YouTube, Instagram, or Discord, we are not a destination. I, as Nodwin, am not a B2C company. To me, if my influencer is being watched on Instagram, my content on Amazon MiniTV, my BGMI tournament on Star Sports, while my merchandise is being bought on Amazon, and my event is being ticketed on BookMyShow, what is the difference to me?” asserts Rathee, adding, “I only value myself (the company), saying, are more people watching, interacting with me, working with us; and that's why we are a house of brands, not a branded house.”

And Rathee’s vision for the company is crystal clear, much like the screen devices that many of its properties play on purport to be: to target the Global Youth. “And when you say the global youth, that means Indonesia, Malaysia, Philippines, India, Pakistan, Bangladesh, Nigeria, Kenya, Turkey, Central Asia, Mexico and Argentina. These are the places where young people are in the world. Prime Minister Modi likes to call it the Global South. So to us, the Global South is extremely relevant because that's where the young people are. For us, the Global North, while it is rich, it's also getting old.”

“How can I be reaching out to the young people of the world if I'm targeting the Global North? I'm sure there's money there, but it's important to use the assets in the Global North to funnel growth for the Global South because that's what we care about, and that's where we are investing. And all our competing companies in the world sit in the Global North. We are probably the only one which is focused on the Global South,” he says.

Nodwin itself operates as an independent entity, with Nazara Technologies Ltd. (BSE: NAZARA) as a shareholder. “While Nazara is the majority shareholder in Nodwin Gaming, we function as an independent subsidiary and have acquired various intellectual properties under our strategic initiatives,” says Rathee.

Strategies and Games

Speaking of which, Nodwin’s marketing strategy involves strategy and budgeting across two different categories: at a brand level, with a focus on brand building and positioning; and event/IP specific, in which strategy and budget allocation is fluid across properties and per edition. Because

“With reference to event-based curation, we holistically try to seamlessly integrate multiple youth entertainment touchpoints across events: gaming, esports, music, comedy, pop culture, networking events and conferences,” adds Rathee, adding that the company spends north of Rs 40 crore per year on marketing across different properties and IPs.

This fragmented approach is also due to the nature of Nodwin’s positioning of a house of brands, each with their own audiences, though Rathee says that given the youth-centric nature of these properties, there is significant overlap in target groups and markets. “We use a lot of Venn diagrams,” he admits, adding that this also leads to a lot of synergy.

For instance, NH7 Weekender, now in its 15th edition, has programmed artists serving as a marketing medium with a 360-degree marketing plan activated for renowned artists setting the tone for the festival look, along with the integration of youth-focused entertainment options like a gaming stage, cosplay, AV displays, and interactive games including a NH7 Weekender video game that festival goers could play through, even while at the event.

On the other hand for eSports events, Nodwin takes a more digital heavy approach as targeted advertising under 18 is restrictive. Apart from digital advertising, there is a heightened usage of social media marketing, player channel utilization, content creators and other community-building avenues like Discord, watch parties, and other media.

“This intersection created a unique platform for engaging with the younger generation and aligns with NODWIN's efforts to maximize the timeshare of mindshare of our youth community,” Rathee noted.

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